![]() ![]() Loading the IDE (scide.exe in your install directory) will automatically run the language interpreter, so we just need to press CTRL+B to boot the server and we’re ready to go. Post window (shows the outcome of your code, including any errors).Code editor (where you write your code!).SuperCollider has had an Integrated Development Environment (IDE) since version 3.6, which is great because now you have everything you need in one place: When code is executed, it is interpreted and sent to the server, whereupon the sound is generated. an object oriented programming language.SuperCollider consists of three components: This is especially critical if using headphones! Please be careful not to expose your ears to loud sounds (particularly when using the metal impacts tuner) as stable behaviour cannot be guaranteed. ![]() Warning: The code examples below were written for demonstration purposes and have not been fully tested. ![]() Regarding platforms, I’m on Windows 7 but the code will certainly run fine on a Mac. If you don’t have SuperCollider already, download an installer here: So I’ll start off with some simple code examples and then move onto how SuperCollider can use game-code parametric data to drive synthesis ‘patches’ in real-time. Well, as we’ll see later we can make a GUI-based synth in SuperCollider with just a few dozen lines of code! But let’s put GUIs to one side for now, because SuperCollider’s real power is in its ability to produce flexible and complex dynamic systems directly from code, and without too much trepidation… My aim here is to introduce an audio synthesis programming language to an audience that is, for the most part, more comfortable working with a GUI. How are you supposed to make anything without a GUI?! All those words and numbers and operators and punctuation errors… For a start, there’s no GUI. ![]()
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